Lisset's Chamber

You find yourself in a rather cozy-looking room. The furnishings are sparse and humble, but you can tell that this is somebody's home. A pallet lies on the floor and serves for a bed; a magical point of light floats above it, and for a moment you find yourself daydreaming of being a student, leisurely reading books in bed under a dim but sufficient light.

But there are no books here. You are just starting to recognise that you've intruded on someone's living space when you hear footsteps behind you. You whip around, ready to face danger... and see a young woman, perhaps 20 years of age, in a russet peasant's dress and skirts. She stops in surprise as she sees you, but only for a moment. "Oh, hello! Are you lost?" she asks pleasantly.

Disarmed by her friendliness, you take a moment to form an answer. "Yeah, I think I made a wrong turning. Sorry about that. This is your room, isn't it?"

"Well yes, but that's quite all right! Happens all the time. At least you're not a goblin," she laughs, as if sharing a joke with you. Her manner is sunny and light, and you find yourself surprised that she's not more disturbed by the idea of people wandering into her room. But then again, perhaps standards of privacy in the dungeon aren't the same as what you're used to.

She sees your expression and laughs. "Don't you worry about me. I'm savvy enough to stay in one piece! Hey, you're one of those dungeoneers from outside the dungeon, aren't you?" When you nod, she gets excited. "Oh, yay! Um, say, can you, you know, tell me something about the world outside?"

"Of course," you say, very pleased that you can offer something that won't involve parting with anything from your inventory. "I'll happily do that - if you can put me back on the path? I'm not allowed to turn back so I could use some help, and this room looks like a dead end."

"But of course!" she says brightly. "That'll be easy. But only so long as you tell me something true," she adds with what you're beginning to feel is uncharacteristic sternness.

With these arrangements made, you ask: "What would you like to know?"

She looks shy. "Anything, really. We don't have much information about the world beyond in here, but there's so much out there to know. If only I knew how to get out and explore." She trails off, trying to imagine the travels she would go on and being quite unable to. Then she gasps as she's struck with inspiration. "I know! In this dungeon there used to be a bear from a far-away land. Old Jasper, he was called. He died a long time ago but his ghost is still here. He was a grizzly. Can you tell me something interesting about bears?"

You're just trying to call to mind your bank of bear-related knowledge when Sir Escart gives you some helpful advice. "Young Lisset is telling the truth: she does feel constrained in the dungeon, but to let her out would risk allowing the eldritch element of the dungeon to seep into the rest of the world. I cannot allow that.

"That means she cannot easily verify for herself whether you are telling the truth. But I would be wary of lying to her. She sometimes asks successive dungeoneers the same question to see if they give similar answers, and uses that to try to work out whether they're lying."

So, what will you tell her?:

Choose one.


"I don't know anything" | Grizzly Bears | Bear of Paradise