The Cold Ghost's Lair

The following room is a kitchen, and perhaps you would have considered this a restorative place if not for the fact that every surface is covered with snow and frost. Icicles hang from the edges of shelves, and the light that filters in from the window at the far side only serves to lend the room a spooky glow.

An apparition stands behind the counter in the middle of the room. He's a boy of around 10 years old, dressed in the clothes of a bygone age. He stands watching you, either timidly or balefully. You're not sure which and don't particularly want to find out.

"Warning, dungeoneer!" says Sir Escart into your ear. He sounds extremely apprehensive, which does no good for your confidence in this situation at all.

"Who is he?" you whisper, wondering how well ghosts can hear.

"This is the Cold Ghost," the Dungeon Master tells you, his tone still tense. "He is condemed to feel the cold forever and asks passersby to give him something warm or an acorn."

"Why an acor-" you begin to ask incredulously, only to be interrupted by both the ghost and the Dungeon Master.

"No time! You must act now!" Escart insists.

The temperature dips and you can feel the heat being leached from your bones. "Woe is me, woe is me," the ghost mutters to itself.

Events are going to turn against you very quickly unless you give the ghost something he wants! What do you have to offer?


Acorn | Warm clothing | Neither