Lisset's Chamber

Since Lisset has such a soft spot for Old Jasper, you tell her a few interesting facts about grizzly bears. As luck would have it, no previous dungeoneer has muddied the waters! She's rapt, and when you finish talking she ponders your words thoughtfully.

"Gosh, they sound awfully dangerous. I'm sure Old Jasper was a real softie, though. Thank you dungeoneer, for telling me about them. I owe you some help to get out of my room in one piece. But first, I should warn you about Old Jasper's ghost. You'll probably go through the menagerie annexed to the dungeon, and he haunts his old cage, even though it's half rusted away. A bunch of mint should keep him off your trail and give you extra time to escape if he sees you."

You thank her for this information.

Lisset beams. "So all I need to do for you now is help you get out. Don't worry, I know a trick, although I can't teach it to you, mind. Come here, take my hand."

You do, and she leads you towards the archway. With Sir Escart's warnings fresh in your memory, you cross your fingers and hope Lisset knows what she's doing. Before you know it, you're through the archway and safely back in the gloomy confines of the dwarf tunnel. Lisset is nowhere to be seen.


Dwarf Tunnel