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You emerge into a space that feels vaguely like a chapel. Perhaps it was once a place of worship, but now it feels quite deserted. That is, all except for the table at the centre of the room which is incongruously well-laden. You approach. On the table there is:
"Well done, you've reached a clue room!" booms Sir Escart. "That chicken looks inviting, and your Life Force certainly needs it."
He's right. You haven't eaten in a while, and your Life Force clock has reduced by 1 level. Adjust it accordingly (from green to amber, amber to red, or red to dead). If you survive and wish to take the roast chicken, you can put it in your knapsack. It's food so will be digested and will not count towards your inventory. Return your Life Force clock to green.
You are mulling over what else you might take when something large lumbers out of the shadows. You flinch back and take in the sight of the creature. It is an angular body with a youthful face, and skin that could just as easily be stone as bark. It stops and observes you for a moment.
"Warning, dungeoneer," Sir Escart says into your ear. "This creature is a Spriggan. It is the guard for this room and will ask you three questions. Answer one correctly and it will let you live but will not permit you to take anything from the table. Give two correct answers and it will allow you to take from the table but will not advise you. Answer three right, and it will allow you to take what you wish from the table and give you advice - although you are, of course, still limited to two items. Choose well, but first, answer well!"
"Who steals from the Spriggan?" the creature demands in a voice like creaking boughs in a storm. It doesn't give you any chance to answer, but continues: "Your dungeon master tells the truth, so answer my questions. Here is my first.
"The stargazie is a type of pasty. True or False?"